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Blue Pixie
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Posted - 2007.02.15 21:01:00 -
[1]
Originally by: Verite Rendition
Originally by: JeanClaude DuSoir If they're cloaked, they can't threaten you. They have to uncloak for that. They might be gathering intel, which can be a potential threat, but not by themselves. They'll have to bring in friends for that.
If they're just passing through while cloaked, then you're under no harm or threat.
I don't mean to be rude, but I think that's the whole point of cloaking and reconnaissance.
I, too, am an older player. Perhaps you could explain your problem with more logic and less rant.
Thank you.
That's only true up until CCP invented Force Recon ships. They're expensive, but they'll blow most industrialists to pieces long before anyone can do anything about it.
A cloaked ship (much less one with an afk pilot) ain't blowing anything up.
If you've got an issue with an non-cloaked, at-the-keyboard pilot attacking your industrialists, allow me to introduce a novel concept to you: fly with an escort.
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Blue Pixie
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Posted - 2007.02.16 07:07:00 -
[2]
Originally by: ghosttr I dont know what the op is talking about, or how hes being cloaked. At one point in time we had guy that was constantly in local, he would log in right after dt, and stay in system the entire time, though he was annoying he never attacked anybody. He was in system a total of 3 weeks, and never did anything and was always on, the industrialists tried to log on just before and after dt and he was on 23/7, during the 3weeks he was in system we had probably gone through about 500 scan probes of all different types trying to find him. So we decided to send out harassment and exploit petitions, and we got it taken care of. LAter that same day he appeared in one of the belts and spotted a very angry gang of ra members. then we never saw him again.
Just go about your business and if your having the same problem of a 23/7 cloaker, just wait a week or two and send in the petitions.
The only thing more ridiculous than wasting the GMs' time with such nonsense is advocating others to follow your example. You should be ashamed of yourself.
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Blue Pixie
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Posted - 2007.02.16 08:30:00 -
[3]
Originally by: ghosttr I am just trying to help people who are the victims of a function that is game-breaking for them. Until there is some way to legitimately find cloakers, especially ones that stay inactive in system for extended periods of time (23/7 for weeks on end) a petition can be sent under harassment or exploit. (I have sent two of these so far, and either one should work).
So a cloaked pilot who by your own admission "never attacked anybody" qualifies as an exploit and harassment?
Are you freaking kidding me?
Perhaps you should elaborate specifically how he was "annoying"?
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Blue Pixie
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Posted - 2007.02.16 19:35:00 -
[4]
Originally by: MrLobster You cant always muster the people for protection, whether its for mining or ratting.
Then go back to Empire.
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Blue Pixie
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Posted - 2007.02.16 20:24:00 -
[5]
Originally by: ghosttr Though if they are inactive in system, and are just staying there for the sole purpose to grief the players in system that can be petitioned after a few days.
Maybe next you should petition stargates for harassment and exploitation?
They're in the system 23/7 and at any moment something could come through that might go after your industrialists!
Better petition NPC rats too; their sole purpose is to grief players!
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Blue Pixie
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Posted - 2007.02.16 20:59:00 -
[6]
Originally by: SerialTurd ...if you want to at least try to stick to the theory of having a balanced game, then there needs to be a counter balance to the cloakers.
Where's the counter for being instantly detected via local chat?
Whilst cloaked you are under the following restrictions:
1. You can't Target anything 2. You can't warp (Except with the Covert Ops Cloak) 3. You move slower (Exact speed loss depends on the cloaking module used) 4. You can't Launch Drones 5. You can't open cans 6. You can't collect loot 7. You can't Activate Smartbombs 8. You can't use FOFs 9. You can't change Ammo Types 10. You can't use a MWD 11. You can't activate a docking sequence 12. You can't jump through a Stargate 13. You can't activate Armour repairers or Structure Repairers 14. Essentially you can't activate *any* modules whilst cloaked. 15. You can't Releod weapons or charges 16. You can't perform a scan probe analysis
What exactly are you so worried about? You're about as much at risk from a cloaked ship as you are from someone docked in a station. Want to suggest a counter for that too?
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Blue Pixie
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Posted - 2007.02.16 21:40:00 -
[7]
Originally by: SerialTurd There's tons of useless exmaples people can provide but the simple fact comes down to there's no counter to a cloaker.
The point you conveniently keep overlooking is that through metagaming you're able to detect a pilot in a system (whether cloaked or not) simply by glancing at the local chat tab.
This fundamental issue undermines the entire purpose of stealth/reconnaissance. And coupled with the fact that cloaked ships can only observe, this is precisely why you can't "counter" them. One or the other has to go.
Essentially, you're asking to counter a pilot who you already know is in the system (when you shouldn't)... a pilot who has already gimped him/herself to the degree that the only thing they can do while cloaked is spy. In a nutshell, you're asking to remove spying from the game.
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Blue Pixie
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Posted - 2007.02.16 22:24:00 -
[8]
Originally by: Nicholas Barker how about an agro timer on cloak? That way he won't want to leave his char afk cloaked while he goes to work (i know people who do this) incase he gets disconnected, then you just scan him down and kill him.
and a covert ops is very dangerous in system, especially a recon ship :p which do alot more than recon
How 'bout instead flying as if everything in EVE is dangerous (particularly 0.0 space)... you know, like CCP intended?
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